Paladins
A Crusader Kings III mod that adds four absurdly powerful men-at-arms regiments. They’re free to hire and keep, and only you can recruit them.

This is a cheat mod. If you want a balanced game, it isn’t for you. If you want to flatten Europe with an army of unstoppable knights, it is.
The regiments
Paladin Infantry
1,000 per regimentPlate-armoured line troops with 100 in every combat stat.
Counters pikemen
Paladin Cavalry
500 per regimentShock cavalry with 150 damage, 150 toughness and 200 pursuit. Strongest on plains and drylands.
Counters archers
Paladin Crossbows
1,000 per regiment250 damage plus siege value, and they hit harder on hills.
Counters heavy infantry and heavy cavalry
Paladin Bombards
100 per regimentSiege weapons with 125 toughness and a siege value of 25, so castles fall fast. They stay out of the main battle phase.
Siege
What you get
Free
All four regiments cost 0 gold to hire and 0 to maintain.
Players only
The AI can never recruit them, so your enemies are stuck with normal armies.
Available from day one
A new game gives your culture Arched Saddle and Bombard, so the cavalry and bombards work in any era.
Works with most mods
It only adds new regiment types and doesn’t overwrite vanilla men-at-arms, so it should run alongside most other mods.
Hire them from the usual Men-at-Arms screen under Create Men-at-Arms Regiment.
Using it on an existing save
The innovations are only unlocked when you start a new game. On a save you already have, open the console and run:
discover_innovation innovation_arched_saddle
discover_innovation innovation_bombardFound a bug or have an idea? Leave a comment on the Workshop page.